Adi Kribus

UX/UI Designer

Adi Kribus

UX/UI Designer

Adi Kribus

UX/UI Designer

PROCESS HIGHLIGHTS

Design challenge and responsibilities overview

Challenge

The fashion industry is one of the most polluting industries in the world, accounting for 10% of global greenhouse gas emissions and consuming 93 billion cubic meters of water annually.

Opportunity

With growing awareness of sustainable consumption and the need for financial savings, more people are looking for a convenient, safe, and fast way to buy and sell second-hand clothing.

BACKGROUND

Our Vision

We aim to create a leading platform for buying and selling second-hand clothing, making the experience easy, safe, and rewarding for everyone.Our system will provide an intuitive and user-friendly experience, enabling anyone to buy and sell clothes effortlessly. We will establish a trusted marketplace where buyers can be confident in the quality of the items, and sellers can enjoy a simple and efficient process.

The Process

1

Research

Identifying Problems

Desk Research

Competitor Analysis

User Surveys

2

Synthesis

Persona

User Journey

3

Ideation

Developing a Solution

Low Fidelity

High Fidelity

4

Final Designs

Design System

UI for Launch

RESEARCH

Initial Problem Discovery

The second-hand clothing market is growing rapidly, but several key barriers make the buying and selling experience challenging. Buyers often lack trust in the quality of items, while sellers fear fraud and scams. Pricing is unclear due to the absence of a standardized method for determining fair value. Physical accessibility is also limited, as second-hand stores are rare in many cities and not conveniently located in central areas such as malls. Additionally, the lack of a well-structured digital platform makes it difficult to find an organized and seamless online shopping experience. Our platform is designed to address these challenges and create a more trustworthy, efficient, and user-friendly marketplace.

RESEARCH

Desk Research

I focused on studies from the COVID-19 pandemic, which highlighted challenges in remote learning. Students with learning disabilities faced unique difficulties, including lower performance and learning struggles.

People who buys second-hand clothes

Save money, lower prices

Eco-friendly, reduces waste

Find rare & vintage pieces

Often better-made, durable

People who dose not buy second-hand clothes

Spend more on new items

Higher environmental impact

Wear common fast-fashion

May buy lower-quality items

21%

of the Israeli public has purchased clothing from a second-hand store

79%

of the previous use of the clothing by someone else.

33%

stated that the absence of a second-hand store near their place of residence was a barrier.

RESEARCH

Competitor Analysis

Although our app is something that hasn’t been done before, we wanted to take a closer look at the companies that have attempted to enhance their in-person shopping experience

RESEARCH

User Surveys

User Pain Points

And after these surveys, we can conclude that:

93%

of participants identified lack of social interaction as a major issue in remote learning.

73%

mentioned difficulty engaging in lessons as a significant challenge in remote learning.

67%

highlighted the need for software that uses minimal bandwidth to ensure equal access for all students.

SYNTHESIS

User Persona

I wanted to create a user persona to embody the ideal Visavis user based on the full research process I conducted, incorporating insights from the problem discovery, user surveys, competitor analysis, and major pain points. By synthesizing the gathered data, my aim is to represent the user's preferences, pain points, and behaviors, allowing for a more focused and effective redesign for our ideal user.

Mai Rosen, 27

Mai is a fashion enthusiast with a strong environmental awareness, looking for an alternative to buying new clothes. However, she struggles to find second-hand clothing in accessible places. She loves dressing in style.In the past, she tried selling clothes online but found the process cumbersome and exhausting.

Emotional state during the process

Unique Style

Sustainability

Convenience

SYNTHESIS

User Journey

I created a user journey to map out how Mai, our ideal user, would navigate his current situation, aiming to understand the highs and lows of his emotions while trying to meet with new people in person. This comprehensive visualization provides valuable insights into Jackson’s experience, enabling a targeted redesign to optimize user engagement for brands and satisfaction for users.

Mai Rosen

Scenario: wants to buy second-hand clothes online

Scenario: wants to buy second-hand clothes online

Starting

Decides to find some new second-hand clothes online

Trying

gose and search it up online

Conflicting

Eventually “doesn’t feel right” anymore

Quitting

With this poor experience, he ultimately gives up this idea entirely

IDEATION

Final Design

Following the User Flows, I delved into researching mobile apps and websites renowned for their exceptional user experience and user interface design. This research served as a valuable resource for my ideation process, as it enabled me to generate ideas based on designs that have successfully delighted users. Additionally, it helped me identify essential elements that should be included in the app, as well as discern what features may be unnecessary.